Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 31, 22, 12, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 31, 31, 6, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 31, 40, 14, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 31, 40, 22, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 31, 15, 27, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 31, 17, 34, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 32, 26, 25, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 32, 28, 49, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 31, 28, 34, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>Hello, I live here with my husband. Despite appearances, I'm actually good at housework."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["86"])
    ShowTextAttributes(["name_s_fc1", 0, 0, 2])
    ShowText(["\\n<Rosary>Congratulations on the marriage! I hope you two live long and happy lives together."])
    ExitEventProcessing([])
    Label(["108"])
    ShowTextAttributes(["kai_fc1", 0, 0, 2])
    ShowText(["\\n<Shelly>It appears you lucked into a wonderful husband."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>Argh, I can't keep this damn shop dry. My apologies for the state of my store, but please shop here anyway."])
    ShopProcessing([0, 1, 0, 0, false])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Goldsmith>If you've come for goldsmithing, you're in the right place... assuming you brought your own raw gold."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Goldsmith>You should be able to dig some out of the mines to the northwest, but you might have to go in pretty deep."])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>All right! Let's get to it!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Goldsmith>Since you're here, let me show you my regular wares, at least. There isn't much variety, but it's all of high quality."])
    ShopProcessing([1, 476, 0, 0, false])
    ShopItem([1, 845, 0, 0])
    ShopItem([2, 20, 0, 0])
    ShopItem([2, 181, 0, 0])
    ShopItem([2, 259, 0, 0])
    ConditionalBranch([1, 1017, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Goldsmith>I assume you're going to search for gold in the mines, but before that, could you help me out with something else? Help the whole village out, actually."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Goldsmith>You've seen all the slugs infesting our village, right? Of course you have. If you think you're up to it, we need something done about them..."])
      ConditionalBranch([4, 64, 0])
        ShowTextAttributes(["pramia_fc1", 0, 0, 2])
        ShowText(["\\n<Teeny>Pest control? I can't back down from that if I want to be a maid."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Goldsmith>Ask Flora for the details if you're interested. She lives in the northern house. She defeated the boss of the slugs once before, you see."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ControlVariables([1015, 1015, 0, 0, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Goldsmith>Oooh, that's a mighty fine lump of gold you've got there.\nI can make all the gold equipment you want with that."])
    ShowChoices([["Browse normal wares", "Craft golden equipment", "Talk to the smith"], 5])
    When([0, "Browse normal wares"])
      ShopProcessing([1, 476, 0, 0, false])
      ShopItem([1, 845, 0, 0])
      ShopItem([2, 20, 0, 0])
      ShopItem([2, 181, 0, 0])
      ShopItem([2, 259, 0, 0])
      Empty([])

    When([1, "Craft golden equipment"])
      ShopProcessing([1, 5, 0, 0, false])
      ShopItem([1, 87, 0, 0])
      ShopItem([1, 147, 0, 0])
      ShopItem([1, 208, 0, 0])
      ShopItem([1, 294, 0, 0])
      ShopItem([1, 337, 0, 0])
      ShopItem([1, 366, 0, 0])
      ShopItem([1, 405, 0, 0])
      ShopItem([1, 445, 0, 0])
      ShopItem([1, 477, 0, 0])
      ShopItem([1, 513, 0, 0])
      ShopItem([1, 552, 0, 0])
      ShopItem([1, 593, 0, 0])
      ShopItem([1, 625, 0, 0])
      ShopItem([1, 662, 0, 0])
      ShopItem([1, 702, 0, 0])
      ShopItem([1, 729, 0, 0])
      ShopItem([1, 756, 0, 0])
      ShopItem([1, 776, 0, 0])
      ShopItem([1, 798, 0, 0])
      ShopItem([1, 824, 0, 0])
      ShopItem([1, 846, 0, 0])
      ShopItem([2, 33, 0, 0])
      ShopItem([2, 69, 0, 0])
      ShopItem([2, 106, 0, 0])
      ShopItem([2, 203, 0, 0])
      ShopItem([2, 237, 0, 0])
      ShopItem([2, 294, 0, 0])
      Empty([])

    When([2, "Talk to the smith"])
      ConditionalBranch([1, 1007, 0, 0, 0])
        ConditionalBranch([4, 68, 0])
          ConditionalBranch([2, "B", 1])
            ControlSelfSwitch(["B", 0])
            ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
            ShowText(["\\n<Papi>Excuse me, but... Please teach me how to work gold!"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Goldsmith>Oh, the little dragon girl wants to be a goldsmith? Hmm, I can't just spill the secrets of goldsmithing to everybody..."])
            ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
            ShowText(["\\n<Papi>Pretty please..."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Goldsmith>Awww don't cry. All right, look, I've got an idea."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Goldsmith>I've heard that some strange rocks have been found inside Tartarus. They've got my smith sense tingling."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Goldsmith>So here's the deal: you bring me one of those rocks, and I'll show you how to work gold."])
            ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
            ShowText(["\\n<Papi>Yes, sir!"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Goldsmith>Remember, bring me one of those rocks from Tartarus and I'll show you how to work gold."])
            ConditionalBranch([8, 166])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Hand over 1 \\ii[166]?"])
              ShowChoices([["Yes", "No"], 2])
              When([0, "Yes"])
                ChangeItems([166, 1, 0, 1])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["\\ii[166] handed over!"])
                JumpToLabel(["教える"])
                Empty([])
              When([1, "No"])
                Empty([])
              ChoicesEnd([])
              Empty([])
            BranchEnd([])
            ConditionalBranch([8, 172])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Hand over 1 \\ii[172]?"])
              ShowChoices([["Yes", "No"], 2])
              When([0, "Yes"])
                ChangeItems([172, 1, 0, 1])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["\\ii[172] handed over!"])
                JumpToLabel(["教える"])
                Empty([])
              When([1, "No"])
                Empty([])
              ChoicesEnd([])
              Empty([])
            BranchEnd([])
            ExitEventProcessing([])
            Label(["教える"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Goldsmith>Okay, a deal's a deal. I'll teach you how to work gold, but whether you can do it or not is up to you."])
            ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
            ShowText(["\\n<Papi>My master drilled the basics into me! I'll work as hard as I have to!"])
            FadeoutScreen([])
            Wait([60])
            PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
            Wait([60])
            PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
            Wait([60])
            FadeinScreen([])
            ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
            ShowText(["\\n<Papi>...I got it. Like this!?"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Goldsmith>Wow, very nice! You're good, little lady. Your fundamentals are strong, and I don't see any bad habits."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Goldsmith>You must have learned from an excellent teacher. All you need now is more practice."])
            ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
            ShowText(["\\n<Papi>Thank you so much! I'm very grateful for your help!"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Goldsmith>Keep up the good work!"])
            PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Papi learned how to craft golden equipment!"])
            ControlVariables([1007, 1007, 0, 0, 1])
            Wait([60])
            Script(["gain_medal(1511)"])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Goldsmith>All these slugs are hanging around like they have been. They're going to become this village's new claim to fame at this rate."])
      ExitEventProcessing([])
      Empty([])

    WhenCancel([])
      Empty([])

    ChoicesEnd([])
    ConditionalBranch([1, 1017, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Goldsmith>By the way, can you help me, or rather the village, out? It shouldn't be too hard for someone who was able to explore deep into the mines."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Goldsmith>You've seen all the slugs infesting our village, right? Of course you have. If you think you're up to it, we need something done about them..."])
      ConditionalBranch([4, 64, 0])
        ShowTextAttributes(["pramia_fc1", 0, 0, 2])
        ShowText(["\\n<Teeny>Pest control? I can't back down from that if I want to be a maid."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Goldsmith>Ask Flora for the details if you're interested. She lives in the northern house. She defeated the boss of the slugs once before, you see."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 10, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 1, 0, 2])
          ShowText(["\\n<Alice>Okay, I think we're good on gear now. Off to the eastern Tartarus rift!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>I believe we are adequately equipped now. To the eastern Tartarus rift!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc1", 0, 0, 2])
          ShowText(["\\n<Sonya>First we have to cross the mountain range. There should be a cave through it north of Pornof."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>First we have to cross the mountain range. There should be a cave through it north of Pornof."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 68, 0])
          ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
          ShowText(["\\n<Papi>It's a long way! I'm looking forward to proving myself!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 72, 0])
          ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
          ShowText(["\\n<Mini>I'm here to help!"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>This inn is nice and calm. It'd be perfect if it were a bit more humid though..."])
    CallCommonEvent([315])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>Is there anything in this pot..."])
    CallCommonEvent([315])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>The slug girls are paying customers so they're here to stay, just so you know. It's 10G a night, would you like a room?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Innkeeper>Oh, you don't have enough money..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>Is there anything in this pot..."])
    CallCommonEvent([315])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>Nice and wet..."])
    CallCommonEvent([315])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>Nice and slimy, nice and sticky..."])
    CallCommonEvent([315])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>I won't let you buy salt..."])
    CallCommonEvent([315])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>This store doesn't feel slimy enough."])
    CallCommonEvent([315])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>Nice and damp..."])
    CallCommonEvent([315])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>I hope it rains..."])
    CallCommonEvent([315])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>Spare any lettuce?"])
    CallCommonEvent([315])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>The vegetables in this village are delicious. *Munch* *munch* *munch*"])
    CallCommonEvent([315])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>Nice and slimy..."])
    CallCommonEvent([315])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>Vegetables... *munch* *munch* *crunch*"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Goldsmith>Not again! That's not yours, damn it! Get out of here!"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>........"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    EraseEvent([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Goldsmith>I swear... Why are there so many slugs here this year? There's gotta be some reason for it."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["70"])
    ShowTextAttributes(["nezumi_fc1", 0, 0, 2])
    ShowText(["\\n<Ratty>Snitching food? What a gluttonous slug..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>The huge number of slugs is certainly a nuisance, but it also led to a chance encounter for me."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>The slug across from me is my wife. Our first daughter is going to be born soon too."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>...oh, the random slug fishing through that barrel isn't related to us. My wife just won't let me put out any salt..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>You MARRIED a Slug Girl!? I hope you enjoy slug hell after you die!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>I'll have to get Eden to prepare a huge number of slugs. What a pain..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>Is there something in this barrel..."])
    CallCommonEvent([315])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>This slug infestation has really become a problem.\nThey're tearing up our fields and inviting themselves into our houses."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["61"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi>I don't approve of fields being torn up by anyone other than earthworms!"])
    ExitEventProcessing([])
    Label(["70"])
    ShowTextAttributes(["nezumi_fc1", 0, 0, 2])
    ShowText(["\\n<Ratty>We rats invite ourselves into others' houses too though..."])
    ExitEventProcessing([])
    Label(["87"])
    ShowTextAttributes(["name2_fc2", 1, 0, 2])
    ShowText(["\\n<Melty>Our apologies for the trouble our family has caused you..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>I can't find a single good book to read..."])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>\"How to Prevent Slugs from Eating Your Food\"?\nInto the trash you go..."])
    CallCommonEvent([315])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>Is there something in this barrel..."])
    CallCommonEvent([315])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>It's kind of annoying that they wander into houses like they belong here. Their slimy bodies are such a turn-on too..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Last night one of them brushed up against my crotch...\nIt was so slimy... and sticky..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Well anyway, I might have helped increase their number even further... Ilias forgive me."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>I will not. Instead, I shall prepare a special slug hell for you."])
    ExitEventProcessing([])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk>A momentary indiscretion eh... Well, you better take responsibility for it."])
    ExitEventProcessing([])
    Label(["83"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina>Ahaha, guess you got laid♪"])
    ExitEventProcessing([])
    Label(["87"])
    ShowTextAttributes(["name2_fc2", 1, 0, 2])
    ShowText(["\\n<Melty>Ah, so you helped us reproduce..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([1, 1017, 0, 0, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Flora>Welcome, travelers. I am Flora. I served as a maid for many a year in my prime."])
        ConditionalBranch([4, 64, 0])
          ShowTextAttributes(["pramia_fc1", 0, 0, 2])
          ShowText(["\\n<Teeny>She's gotten old, but wow, what an elegant and soothing aura! So this is a legendary maid..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Flora>I presume you are familiar with my reputation. Are you disappointed to find me so aged?"])
        ShowChoices([["Absolutely not", "Kind of", "This village is mine!"], 0])
        When([0, "Absolutely not"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Flora>Huhu, very suave. Would you like tea? It's quite good."])
          Empty([])
        When([1, "Kind of"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Flora>Huhu, an honest man, I see. Would you like tea? it's quite good."])
          Empty([])
        When([2, "This village is mine!"])
          CallCommonEvent([303])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Flora>Oh my, has the long journey gotten to you? You shouldn't push yourself so hard..."])
          Empty([])
        ChoicesEnd([])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        ControlSwitches([2037, 2037, 0])
        SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        ShowTextAttributes(["name_fc1", 0, 0, 2])
        ShowText(["\\n<Slug Girl>Ah, nice and warm..."])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Flora>Oh my, no knock first? That's quite unladylike, young miss."])
        SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        ShowTextAttributes(["name_fc1", 0, 0, 2])
        ShowText(["\\n<Slug Girl>I'm sorry..."])
        SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        ControlSwitches([2037, 2037, 1])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Flora>I swear, what a pain. They may not attack anyone, but they sure are making nuisances of themselves."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Flora>I am positive that the source of all these slugs is the Slug Tower to the west. They may have gotten a new boss..."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>A new boss? Was there an old boss?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Flora>There was a similar slug infestation about 50 years ago. I'm embarrassed to admit it, but I was the one who defeated their boss back then."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 7, 0, 2])
          ShowText(["\\n<Sonya>Whaaa!? YOU fought monsters!?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Flora>I was in my twenties then and in active military service. Pest control is part of a maid's duty too, after all."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Flora>But now I'm an old lady who can barely walk. There's nothing I can do to help..."])
        ConditionalBranch([4, 64, 0])
          ShowTextAttributes(["pramia_fc1", 0, 0, 2])
          ShowText(["\\n<Teeny>Luka, let's exterminate the boss of the Slug Girls! I have to do my duty as a maid!"])
          Empty([])
        BranchEnd([])
        Label(["本題"])
        ShowChoices([["Offer to deal with the slugs", "Decline to help"], 2])
        When([0, "Offer to deal with the slugs"])
          ControlVariables([1017, 1017, 0, 0, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Flora>Oh my, you'll go there in my stead? Let me give you these to protect you."])
          PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
          ChangeArmor([1580, 0, 0, 2, false])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Flora>You'll take significant \\C[1]pleasure\\C[0] damage when \\C[27]slimed\\C[0] so please be careful."])
          Label(["了承"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Flora>Please return here if you succeed. I will reward you with the \\ii[618]."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Flora>The Slug Tower is to the west from here. Cross the bridge west of the shrine and then head northwest."])
          ConditionalBranch([4, 64, 0])
            ShowTextAttributes(["pramia_fc1", 0, 0, 2])
            ShowText(["\\n<Teeny>Okay, leave it to us! The slug boss is as good as gone!"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Flora>Again, please take care. Don't do anything reckless."])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline to help"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Flora>Ah, pardon me. I just can't help but complain about them when I see such strong, reliable, capable-looking travelers like yourselves."])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Flora>I swear, what a pain. These slugs sure are making nuisances of themselves."])
        JumpToLabel(["本題"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1017, 0, 1, 0])
      JumpToLabel(["了承"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1017, 0, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Flora>I heard you managed to defeat the slug boss. I knew I could count on you."])
      ConditionalBranch([4, 64, 0])
        ShowTextAttributes(["pramia_fc1", 0, 0, 2])
        ShowText(["\\n<Teeny>Ehehe... Am I on the road to becoming a legendary maid now?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Flora>If you devote yourself to service and never waver, I'm sure you will succeed."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>The village is still full of slugs though..."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>The village is still full of slugs though..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Flora>Their numbers didn't immediately go down after I defeated their boss 50 years ago either."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Flora>However, more of them won't be showing up, and by next year, we'll be back to normal."])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 2, 0, 2])
        ShowText(["\\n<Lime>Everyone will have to wait a year then..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Flora>Now then, for your reward. As promised, here is the \\ii[618]."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([618, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Flora>With this, you can change your job to \\C[14]Maid\\C[0] at Ilias Temple. You can get more details about the job from someone there."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Flora>Again, thank you so much. I pray for your continued success..."])
      ControlVariables([1017, 1017, 0, 0, 3])
      Script(["gain_medal(13)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1017, 0, 3, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Flora>How wonderful to see you! I'd love to offer you tea, but..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Flora>The slugs were careless and ruined the tea leaves.\nI apologize for the inconvenience."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["64"])
      ShowTextAttributes(["pramia_fc1", 0, 0, 2])
      ShowText(["\\n<Teeny>Can I talk to you for a minute? There are lots of things you can teach me, I bet..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Flora>Of course, I don't mind at all."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Teeny asked Flora for help and learned a lot of new things!"])
      ExitEventProcessing([])
      Label(["87"])
      ShowTextAttributes(["name2_fc2", 1, 0, 2])
      ShowText(["\\n<Melty>Ah, you were my predecessor's adversary I presume, Maid Flora?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Flora>You are the slug bosses... Have you come here for revenge?"])
      ShowTextAttributes(["name2_fc2", 1, 0, 2])
      ShowText(["\\n<Melty>That road has no end... We'd rather focus on having fun."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Flora>It's pointless to fight when you don't have to, isn't it? It's admirable of you to not hold a grudge."])
      ShowTextAttributes(["name2_fc2", 1, 0, 2])
      ShowText(["\\n<Melty>It's nothing worth praising us over. We are neighbors, after all, and should get along."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([165, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([21, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([7, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([31, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Mage>You should hold on to any equipment with elemental resistances. You never know when you might need it again."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Mage>For example, keep a Wind Shield around for whenever you fight enemies that use wind spells or abilities."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami>Succubi have strong wind skills. If you're up against a powerful succubus, wind resist gear can really come in handy♪"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun>Yeah, you should definitely keep any shield with a resistance. They'll always be useful during the adventure."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Thunder element attacks are extremely effective against slug-type monsters. Since they're slimy, their bodies conduct electricity well."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk>Don't tell everyone about our weakness..."])
    ExitEventProcessing([])
    Label(["78"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta>I'll blow them away with my thunder magic."])
    ExitEventProcessing([])
    Label(["85"])
    ShowTextAttributes(["highslag_fc1", 0, 0, 2])
    ShowText(["\\n<Elisabeth>...could you keep that to yourself?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([165, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
